Leandro Jameson



  • Mister Jameson: Most often heard while working and his preference.
  • Lee or Andro: To those that are close friends or family, though he isn't fond of the names.
  • Spectrolite: To those of the Dark Alliance, this is the only name he goes by. Call him by his given name and see what happens, <3.
  • Mitra: The name that belongs to a long dead life.
AGE: 39
FACTION: Dark Alliance
ETHNICITY: Brazilian American
OCCUPATION: Chauffeur & Concierge
FACE CLAIM: Maiko Andara


  • Cars: Don't ask how he has access to so many very nice and extremely fancy cars, he just does. When you drive people around for a living, it's kind of a necessity.
  • Electronics: The most current cellphone model, a tablet, and other assorted things a person might have to keep them up-to-date and informed.
  • Glaive (Scythe): A weapon that, in another life, was considered a traditional weapon of those in his line of work. In this life, it's merely a tool to carry out the work that needs to be done. As it's presence is kind of damning, Leandro keeps it hidden and summons it when necessary.
  • Death Mask: While others like him might not mind their face being revealed, it is a bit problematic for Leandro. He instead opts to wear a cowl with his uniform and a golden death mask upon his face to keep his identity hidden while 'working'.
  • Combat Training: Mostly because Leandro is often always prepared and has the right tool for a job, never mind the training to carry it out. (The real question is where do the items come from but that's his secret.)


NAME: Spectrolite (Saturn Knight)
ELEMENT: Destruction/Silence


  • Destruction Manipulation: Spectrolite considers himself an emissary of Destruction itself, though cannot cause world-shattering destruction. He has such fine skill with it that he can affect the rate in which something is destroyed. While typically this is used on infrastructure, such as ensuring a building falls when they need it to, Spectrolite can apply this to a person as a sort of slow rot to cause the body to destroy itself. Lesser used is his ability to return something to it's previous state, untouched by destruction. Not nearly as skilled with it, it takes it out of him to renew that which he--or another--tried to destroy. Thankfully, or not so thankfully, when it comes to the destruction of anything living he must have hands upon them. Anything else is fair game.
  • Silenced Presence: An aspect of his ability to manipulate silence, Spectrolite can silence his existence in varying degrees. In the day to day, this means that his status as Spectrolite cannot be sensed, ensuring he registers as any regular human might without a touch of Chaos upon him. Full activation enables Spectrolite to seemingly disappear as if he were never there in the first place and makes him a void of absolute silence. Not only can he silence the perception of his presence, removing himself from detection by sight, sound, his emotions, or otherwise, but he also creates a bubble of silence around him ensuring that the only sounds that travel near him--in his immediate vicinity--are the ones he allows. His state of being can heavily influence this, however, and he is careful to not spend a long time around those that can sense Chaos or have similar detection talents for concern they might pick up something he doesn't want them to even with his talents.
  • Silenced Power: Locking gazes with an individual, specifically a Powered individual, enables Spectrolite to effectively silence their ability to attack. He must maintain eye contact, not letting it break, to keep them from attacking. The individual under the influence of this power is also silenced themselves and experiences sound deprivation, both mute and deaf until eye contact is broken.
  • Ruin Blast: Spectrolite is capable of channeling a physical manifestation of his power and casting it as a directed blast. At non-living beings, this means it creates cracks, faults, and more within its very structure. At a living being, whatever part of the body it hits experiences weakness and a temporary sense of fatigue.
  • Destruction's Boundary: At the beginning of combat, Spectrolite creates an invisible boundary around the fighting area that enables him to not only keep track of the damage done to the area but also ensures no one can perceive the fight via sight or sound. Crossing the boundary does not hurt anyone, though it might be disconcerting to pass through and discover the destruction on the other side. With this in place, Spectrolite is able to return the area back to it's previous state before it was destroyed but why would any agent of Chaos ever want that? To make those of the Crystal Kingdom look bad, that's why. (Because the Dark Alliance will put things to rights and make those of the Crystal Kingdom and Galatica look as if they destroy.)
  • Waste and Renewal: Channeling his power through his glaive, Spectrolite causes a storm to envelop the battlefield. Those who are not of Chaos will experience all the aches and pains from their battles, while those who are of Chaos will find themselves feeling rejuvenated and able to ignore injuries temporarily. Spectrolite can only call upon this ability while armed with his glaive as it operates as a focus, is completely open to attack while casting, and generally has a big fat target on his head but at least he's helping out others, right?
  • Death Shroud: For whatever reason, Spectrolite is haunted. While he cannot always understand what is said by the specter that follows him, he can feel its presence and occasionally see it when it manifests. What is most useful, however, is that the specter often makes itself known and alerts him when harm is imminent. This provides him with what most assume is an uncanny sense for danger, though Spectrolite does not mention how sometimes that uncanny sense can cause him to pause and not carry out an action as intended. Especially when he is meant to be working as an agent of the Dark Alliance. The presence of this specter also has the side effect of making him aware of the lingering presence of other spirits, though he can only sense them, sometimes talk to them, and not much else.


For most that lived upon Saturn, they knew only that their Princess was forever in a deep sleep. A sleep, the stories told, that she went into willingly to ensure their world would be forever prosperous.

Mitra, a Knight of Saturn, knew the truth: that should their Princess awaken a terrible fate would befall them all.

It was something that had been told to him in hushed whispers, an explanation that had come when he watched as the young Princess--a young girl he had protected and looked after as dutifully as a father might--had been made to sleep. At that moment, Mitra understood the true purpose of his training: everything he learned, everything he had come to be able to do, was to try and stop the Princess.

He did not like it, though not nearly as much as he disliked having to keep watch on a young girl that would never be able to live her life. Mitra dedicated himself to protecting Saturn (both Princess and planet) as best he could, wondering if this was the best way of things. When he could, which was as often as he managed it, Mitra would sit beside the young Princess of Saturn and read to her stories.

If she was to sleep, to never awaken, then he would at least help ensure her dreams were beautiful. When nightmares came, Mitra would hold the Princess's hand and smooth a hand through her hair. At some point, though Mitra would never be able to pinpoint when, he began to look upon the Princess as his own daughter.

Which was why, when the end came for all of them, Mitra only made the token effort to try and stop the Princess that had awoken. Yet she could not be moved from her calling, for what needed to be done, and she cut him down with tears welling in her eyes.

The wound struck upon him was not meant to be a mortal one, though it seemed to be such to the Princess. She perceived Mitra as dead, a loss that could not be recovered via her powers.

That, like the truth of Princess Saturn, was not at all what it appeared to be. Mitra died proud of his Princess but also sad that he had not been able to ease her burden.

Born the only child of his parents, Leandro Jameson grew up in a hard-working middle-class family in Florida. His parents instilled a healthy work ethic in him (his mother from Brazil, having come to America to work as a teacher, and his father eventually coming to own his own coffee shop near where his mother had worked). It was that work ethic that carried him through school.

There was only one other thing that had helped him but it was something he did not talk of: Leandro was haunted. He had learned, once old enough, to just not bring it up. Imaginary friends eventually disappeared, after all, and this was definitely not imaginary. After all: sometimes he could somewhat understand the garbled whispers the ghost spoke, other times he could barely make sense of them.

Never mind the dreams.

Those dreams were what guided him to enlisting in the Navy, making his way through and eventually becoming a SEAL. It was the ghost, however, that helped him survive all that he did while enlisted. Leandro might have stayed within the Navy were it not for the fact that he got injured during one of the missions, something he just barely lived through in thanks to a disjointed whisper that told him to move.

The physical therapy and otherwise that he went through to recover--as he had nearly lost the use of his legs through the injury--was not what almost did him in. It was the flashes of what appeared to be memories from the ghost that did it, somehow triggered by the near-death experience.

Jumbled pictures of dark hair, purple eyes, a searing pain, and then the absolute ruin that followed. None of it made sense and, while in recovery, he made the mistake of mentioning his dreams. An honorable discharge followed, despite the fact he was on his way to a full recovery. Leandro was not sure what to do with his life, eventually settling on doing odd jobs here and there.

Before he realized it, he had made a name for himself as something of a problem solver with a penchant for being able to handle a situation no matter how bad it got. It meant that, for a time, Leandro worked as a bodyguard for those that needed it. What he was not expecting, however, was for himself to be triggered while protecting someone.

Someone almost died, Leandro barely remembering and only knowing that he had done what was necessary. What mattered most, however, was that he was found afterward by someone who seemed to understand a great deal.

More than that: he was granted that same ability to understand, to put together all the clues that had been given to him by that ghost. With the growing presence of magical girls, strange beings from outer space, and so much more, Leandro was not the least bit surprised to learn there was more to his life.

That one of those beings might have corrupted or influenced his life in some manner. Why else would he be haunted, after all?

The problem is that he only has parts, not the whole, and all he knows is that he has to put an end to a certain Sailor Senshi--who shares features with the one that cut him down in those foggy memories--if he wants to avoid another bad end. Not just for himself but for others as well.

With his powers growing under the careful guidance of Chaos--taking on the name of Spectrolite--Leandro was finally able to prove himself and was given a long-term job: to ingratiate himself with the Sailor Starlights and feed the Dark Alliance intel. Any chance he saw to twist things in their favor, he was to do so without giving up his true alliances.

Leandro just wasn't expecting what it would be like to get so close to one of the Sailor Senshi, let alone the familial affection he feels for Saariyah Bhasin. Worse: the ghost is louder than ever but he does his best to not listen.

Nothing must stop him from his mission beyond that of being a spy: Sailor Saturn must die if he wants to secure the future they are fighting for.

... but he can't quiet the whisper in the back of his mind that this path may not be the right one.

Writing Sample

There was a writing sample here but it didn't get to be reborn. Like Mitra shouldn't have been.

About Rated Em

AGE: 34
PRONOUNS: they/them/their


TAG FOR: trout, self harm


JOINED: 11 Jul 2020


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